Pergunta

As metodologias ativas slio estratégias de ensino que promovem a participaçlo ativa dos alunos no processo educativo, incentivando o descrevimento de competencias diversas, habilidades práticas e a aplicação do conhecimento em contextos reais, favorecendo uma aprendizagem mais significativa e enejadora. Associe corretamente as metodologias ativas as suas descriçbes. Considere que nem todos os itens das colunas podem possuir associaça ou podem possuir mais de uma correlaçà. Metodologias: & Descriçōes: 1. Aprendizagem Basaeda em Projetos (ABP) & }(l) A. Os alunos sâo desalifados a resolver problemas complexos, geralmente sem uma única soluçăo correta. 1. Aprendizagem Basaeda em Projetons (PBU) & A. Os alunos investigam problemas do mundo real desewelvendo projetos que integram conhecimentos de diversas areas. 11. Estudo de Caso & C. Os alunos analisam situaçōes reais destalhadas, identiflcando problemas e proponda soluçóes. D. Os alunos estudam o conteudo em casa e utilizam o tempo da aula para atividades práticas e colaborativas. V. Gamificacto & E. Os alunos participam de atividades lúdicas e competitivas para aprender conceitos e habilidades. Assinale a alternativa que contém a associaçào correta. a. I.B. II.A.IIC.IV.D.VE b. I.A.IIE.IIC.IV.OVE c. I.E.IIE.IIC.IV.A.D d.I.B.IIC.IIIA.IV.D.VE e. I.D.IIA.IIIE.IV.C.VE
Solução

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Elisa MariaMestre · Tutor por 5 anos
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### a. I.B. II.A. IIC. IV.D. VE
Explicação
## Step 1: Understand the Methodologies
### We have five methodologies listed:
1. Aprendizagem Baseada em Projetos (ABP)
2. Aprendizagem Baseada em Problemas (PBL)
3. Estudo de Caso
4. Sala de Aula Invertida
5. Gamificação
## Step 2: Understand the Descriptions
### The descriptions provided are:
- A: Solving complex problems without a single correct solution.
- B: Investigating real-world problems and developing projects.
- C: Analyzing detailed real-world situations and proposing solutions.
- D: Studying content at home and using class time for practical activities.
- E: Engaging in playful activities and competitions.
## Step 3: Match Methodologies with Descriptions
### Based on the definitions:
- **Aprendizagem Baseada em Projetos (ABP)** matches with **B**: Students investigate real-world problems, developing projects that integrate knowledge from various areas.
- **Aprendizagem Baseada em Problemas (PBL)** matches with **A**: Students are challenged to solve complex problems, often without a single correct solution.
- **Estudo de Caso** matches with **C**: Students analyze detailed real-world situations, identifying problems and proposing solutions.
- **Sala de Aula Invertida** matches with **D**: Students study the content at home and use classroom time for practical and collaborative activities.
- **Gamificação** matches with **E**: Students engage in playful activities and competitions to learn concepts and skills.
## Step 4: Evaluate the Options
### Now we evaluate each option based on our matching:
- **a. I.B. II.A. IIC. IV.D. VE**: Correctly matches all methodologies with their descriptions.
- **b. I.A.IIE.IIC.IV.OVE**: Incorrect as it mismatches several methodologies.
- **c. I.E.IIE.IIC.IV.A.D**: Incorrect as it mismatches several methodologies.
- **d. I.B.IIC.IIIA.IV.D.VE**: Incorrect as it mismatches several methodologies.
- **e. I.D.IIA.IIIE.IV.C.VE**: Incorrect as it mismatches several methodologies.
### We have five methodologies listed:
1. Aprendizagem Baseada em Projetos (ABP)
2. Aprendizagem Baseada em Problemas (PBL)
3. Estudo de Caso
4. Sala de Aula Invertida
5. Gamificação
## Step 2: Understand the Descriptions
### The descriptions provided are:
- A: Solving complex problems without a single correct solution.
- B: Investigating real-world problems and developing projects.
- C: Analyzing detailed real-world situations and proposing solutions.
- D: Studying content at home and using class time for practical activities.
- E: Engaging in playful activities and competitions.
## Step 3: Match Methodologies with Descriptions
### Based on the definitions:
- **Aprendizagem Baseada em Projetos (ABP)** matches with **B**: Students investigate real-world problems, developing projects that integrate knowledge from various areas.
- **Aprendizagem Baseada em Problemas (PBL)** matches with **A**: Students are challenged to solve complex problems, often without a single correct solution.
- **Estudo de Caso** matches with **C**: Students analyze detailed real-world situations, identifying problems and proposing solutions.
- **Sala de Aula Invertida** matches with **D**: Students study the content at home and use classroom time for practical and collaborative activities.
- **Gamificação** matches with **E**: Students engage in playful activities and competitions to learn concepts and skills.
## Step 4: Evaluate the Options
### Now we evaluate each option based on our matching:
- **a. I.B. II.A. IIC. IV.D. VE**: Correctly matches all methodologies with their descriptions.
- **b. I.A.IIE.IIC.IV.OVE**: Incorrect as it mismatches several methodologies.
- **c. I.E.IIE.IIC.IV.A.D**: Incorrect as it mismatches several methodologies.
- **d. I.B.IIC.IIIA.IV.D.VE**: Incorrect as it mismatches several methodologies.
- **e. I.D.IIA.IIIE.IV.C.VE**: Incorrect as it mismatches several methodologies.
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